We discard the camping system on the new update. We have disabled the tweening UI that probably make these bug. Meaning improved recipes, water and upgraded garden is a must, otherwise going on a mission is much more profitable.Ģ. As a result, producing 4 supply costs 6 supply if 2 vegetables was spawned and ~3 supply if 4 spawned (rare). Because 4 guys assigned to a garden will eat 4 supply to generate 2-4 vegetables, and then will eat 2-4 supplies more while cooking them. Happens rarely.Ħ) Any work on a project requires food which makes gardening pointless. Like toilet obstructing exit in toilet room, or vending machine obstructing exit in a shopping mall.ĥ) Garden rewards random number of crops (gives 2-4), contradicting task description (says 2). If you get in a fight, debriefing will show only stats since last camp and will reward XP for that only.Ĥ) There is a lot of pathfinding and terrain issues - rooms often have exits where there supposed to be none. If you camp and restore some stamina (to get to HQ, how many doesn't matter) and you won't participate in any fights, on debriefing all stats will be 0 and you will get 0 XP. For example you use all 10 stamina TWICE to explore as much tiles as possible, killing over 500 zeds in the process and end up 2 tiles away from your HQ. at that point Alt -F4 is the only option.ģ) Camping completely erases any XP progress made. Or in quest with military guy, when you arrive at paranoid fellow, he gives you generator instead of windshield.Īs a result no progress is possible since new parts and quests do not appear on map.Ģ) Exiting any base menu may result in all UI except "fast forward" button disappering. Aedwynn a écrit :1) Quests often provide wrong car parts, for example Merchant says he will give you Electronic module, but rewards with alloy weel instead.
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